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KV-85 Heavy Tank by ~blendartnub:iconblendartnub:


©2007-2008 ~blendartnub
Details
Submitted: May 19, 2007
File Size: 539 KB
Image Size: 539 KB
Resolution: 1280×1024
Comments: 28
Favourites & Collections: 10 [who?]

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Total: 323
Today: 1

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Total: 10
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Artist's Comments

This took me about 40 hours to model and is the most complex model Ive done so far. I learned so much about modeling in blender while making this, now if I can just make it look good in a scene with lighting and materials ;P

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*peterbru:iconpeterbru: May 19, 2007, 7:20:31 PM
40 hours !!
You are amazing. It looks awesome :D

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~Furumaru:iconFurumaru: May 20, 2007, 12:55:44 AM
Great modelling job. :#1:
~blendartnub:iconblendartnub: May 20, 2007, 5:22:12 AM
Thanks, glad you like it. :)
`happienoodleboy:iconhappienoodleboy: May 20, 2007, 7:47:39 AM
That is an awesome modeling job you've done there it has to be said. You'll have to be ver carefull how you texture this though as you could loose a lot of the details if you do it wrong! I hope you get it right, best of luck and keep up the good work!

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~blendartnub:iconblendartnub: May 20, 2007, 7:56:19 AM
Exactly what I was thinking! Im gonna take my time and think it thru first, thats for sure. Thanks for your input!
~NHT123:iconNHT123: May 21, 2007, 11:38:49 AM
Did you use hyper nurbs or smoothing groups for this one? Anyways great model, I faved it :D

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~blendartnub:iconblendartnub: May 21, 2007, 12:18:43 PM
Hey thanks, glad you like it! As far as your question, the way I understand it is hypernurbs and smoothing groups are the equivalent in 3ds and c4d to catmull-clark subsurf in Blender. If thats correct then yes, I used it on every object. Not sure if thats right though, maybe someone else can explain..
~NHT123:iconNHT123: May 21, 2007, 1:16:15 PM
Yeah, hyper nurbs is when it smooths out everything at once, and smoothing groups decide what smooths with what.

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are you interested in 3d art, say no more
join the 3d artist club today! [link]